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Virtual Reality Sector in Canada

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About Virtual Reality sector in Canada

The Virtual Reality sector in Canada comprises 260 companies, including 62 funded companies having collectively raised $50.7M in venture capital money and private equity. Out of these, 13 are Series A+ funded.
Virtual Reality sector in Canada has seen 8 acquisitions.
This sector includes immersive multimedia that digitally simulates presence in real or imagined worlds, and allows the user to interact with that world. VR immerses the user into a computer-generated experience that artificially replaces the physical surroundings.
Virtual Reality sector is also known as Immersive Reality or Simulated Reality.
Includes companies which manufacture display devices (head mounted devices, smartphone-based headsets), studios making their own VR content, startups focusing on live streaming of events (like sports, concerts) in virtual reality. Consists of companies providing tools for creating VR content (like reality capture, VR modeling, end to end solutions, processing, developer tools). Contains platforms for delivery of VR content like videos, experiences, apps as well as platforms enabling distribution of VR content on various VR publishing platforms. Tools enabling interaction in virtual reality through peripherals and software through gesture detection, tracking are also included. Comprises of players applying VR technology in various fields like Healthcare, Education, Real Estate, Retail, Entertainment, Social, Tourism, etc. Also includes service companies which make custom VR applications. Excludes generic 3D and visualization tools. Generic software which can be used to make VR content e.g. game engines like Unity are not covered here. Excludes Gaming studios which are covered under VR Gaming feed. Does not include consulting firms for VR. Excludes Augmented Reality specific device manufacturers and technology solutions providers which are covered in Augmented Reality feed.
Key Metrics
Total Companies
Top Companies
Total Funding
Funded Companies
Series A+ Companies
Series C+ Companies
Acquisitions
Also known as
Immersive Reality or Simulated Reality

Top Virtual Reality Companies in Canada

There are 260 Virtual Reality startups in Canada which include Audiokinetic, MetaVRse, Keep Talking Game, Vrvana, JanusVR. Out of these, 62 startups are funded, with 13 having secured Series A+ funding.
Over the past 10 years, an average of 15 new companies have been launched annually. Notably, several of these startups have been founded by alumni of University of Waterloo, University of Toronto and Harvard University.

Here is the list of top Virtual Reality startups in Canada

Audiokinetic is an interactive audio solution provider based in Canada. It has developed "Wwise" and "SoundSeed" that helps in the audio development process for games. Supports major game engines such as Unity, Unreal, Cry Engine, and Marmalade. Has also developed product "Wwise VR" for 3d sound in VR games developed for Oculus Rift and Playstation VR.

Key facts about Audiokinetic

MetaVRse provides an augmented and virtual reality-based spatial computing solution. The rendering engine enables users to create and distribute VR experiences within the browser. The solution is OS & device agnostic and provides synchronous communication solutions. Has use case in education, retail, real estate, healthcare and other industries.

Key facts about MetaVRse

Keep Talking Game is a VR game developed by the Canadian game developer Steel Crate Games. The company has developed "Keep talking and nobody explodes", which is a bomb-defusing virtual reality game. The game is available on the Google Play store, PlayStation Store, and Steam. The company has won multiple awards including "Most Innovative Proto Awards 2015" for the game "Keep Talking and Nobody Explodes". It generates revenue through the paid games.

Key facts about Keep Talking Game

  • Founded Year: 2014
  • Location: Ottawa (Canada)
  • Stage: Unfunded
  • Tracxn Score: 43/100 What is this?
  • Competitors Rank: 136 of 1,454 Competitors
Vrvana designed a 3D immersive Virtual Reality headset called 'Totem' with onboard cameras with positional tracking for PS3/4, Xbox 360/One, PC, Mac and Linux. Differentiates itself from Oculus VR by featuring two forward-facing cameras that can be passed through to the display. True Player Gear got rebranded as Vrvana in 2005 & raised $137K in Kickstarter.

Key facts about Vrvana

JanusVR is a 3D browser, with enhanced 3D content, and users can perform interactive editing of this content from within Janus VR directly. Site translators arrange the user-created content in a meaningful way and generate an environment, taking cue from the existing sites' content and structure. Multiple people can navigate virtual spaces together, communicating via voice or text and sharing portals to new areas with each other. Started as a project for learning to program for Oculus Rift. Documents its progress as janusVR subreddit on Reddit. Joined Boost.vc accelerator in Aug'15.

Key facts about JanusVR

Companies founded year-on-year in the Virtual Reality sector in Canada

41 Virtual Reality startups in Canada were founded in 2016 - this is the most number of startups founded in any year in the last 10 years.

Companies founded year-on-year in the Virtual Reality sector in Canada2025202420232022202120202019201820172016Founded Year0918273645Count of Number of Companies
  • Total Number of Companies
Year
No. of companies
2025
-
2024
-
2023
1
2022
3
2021
9
2020
14
2019
23
2018
34
2017
25
2016
41

Stage-wise distribution of Virtual Reality sector companies in Canada

Out of the total 260 Virtual Reality companies in Canada, 62 have secured funding. Among them, 13 have reached Series A or higher, and 9 to Series B or beyond.

Founded - 260
Funded - 62
Series A+ - 13
Series B+ - 9
Series C+ - 9
Company Stage
No. of companies
Founded
260
Funded
62
Series A+
13
Series B+
9
Series C+
9
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Top Investors in Virtual Reality in Canada

Plug and Play Tech Center is the top investor in Virtual Reality companies in Canada based on number of companies invested.
Here are some top investors in Virtual Reality companies in Canada:
See a more detailed list of investors

M&A activity in Virtual Reality sector in Canada

In the year 2019, till January 2019, 2 acquisitions happened in Virtual Reality sector in Canada. Last year, in 2018, a total of 2 acquisitions happened in Virtual Reality sector in Canada.
Here are some recent, important acquisitions in Virtual Reality sector in Canada:
Company
Acquisition Type
Acquisition Date
Acquirers
Business Acquisition
Jan 29, 2019
Business Acquisition
Jan 08, 2019
Business Acquisition
Jun 19, 2018
Acqui-Hired
Apr 04, 2018
Business Acquisition
Nov 21, 2017
See a more detailed list of acquisitions

Acquisition trends in Virtual Reality sector in Canada

Here are the acquisition trends in Virtual Reality sector in Canada:

Acquisition trends in Virtual Reality sector in Canada2025202420232022202120202019201820172016Acquisition Round Date (Yearly)02Number of Acquisitions
  • Total Number of Acquisitions
Year
No. of companies
2025
-
2024
-
2023
-
2022
-
2021
-
2020
-
2019
2
2018
2
2017
1
2016
1

Top News in Virtual Reality in Canada

View all Top News for Virtual Reality companies in Canada

FAQs about Virtual Reality sector in Canada

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