About Mobile Gaming
Companies included in Mobile Gaming sector
Includes: Gaming companies with the core business (major revenue) as the development and publishing of mobile games. The scope also include mobile gaming platforms (which enables the search discovery and online playing of mobile games ) and also gaming enablers ( companies that support game developers in the development, monetization, marketing and distribution of mobile games )Companies excluded in Mobile Gaming sector
Excludes: Companies that develop mobile games but the core focus remains as PC/Console games and gambling companies that use real money to play games.Market Map of Mobile Gaming
Reports related to Mobile Gaming
Mobile Gaming - Sector Report
Edition: November, 2025 (80 Pages)Mobile Gaming Investor Landscape
Edition: February, 2025 (12 Pages)Mobile Gaming Exit Landscape
Edition: October, 2025 (15 Pages)Top Companies in Mobile Gaming
Company | Description | Location | Founded | Current Stage | Private Funding Raised |
|---|---|---|---|---|---|
Developer of interactive entertainment and video games across multiple platforms | Culver City (United States) | 2011 | Acquired | $1.02B | |
Operator of online platform providing access to skill-based casual games | Gurugram (India) | 2018 | Series B | $122M | |
Game developer and publisher for mobile and web platforms | San Francisco (United States) | 2006 | Acquired | $245M | |
Digital platform offering a wide range of online games with monetization options and social features | Delhi (India) | 2018 | Series C | $92.1M | |
Developer of mobile games across various platforms and application stores | London (United Kingdom) | 2017 | Series B | $202M |
Companies founded year-on-year in the Mobile Gaming sector
12 new startups have been founded so far in 2026 in the Mobile Gaming sector. 1,863 Mobile Gaming startups were founded in 2020 - this is the most number of startups founded in any year in the last 10 years.
- Total Number of Companies
Year | No. of companies |
|---|---|
2026 | 12 |
2025 | 40 |
2024 | 412 |
2023 | 703 |
2022 | 1,130 |
2021 | 1,769 |
2020 | 1,863 |
2019 | 1,202 |
2018 | 989 |
2017 | 880 |
Companies founded across countries in the Mobile Gaming sector
United States has 3,415 Mobile Gaming startups, the most by any country, followed by India which has 1,323 startups and United Kingdom which has 1,305.
- Total Number of Companies
Country | No. of companies |
|---|---|
United States | 3,415 |
India | 1,323 |
United Kingdom | 1,305 |
China | 1,211 |
Turkey | 719 |
Canada | 606 |
Germany | 590 |
South Korea | 554 |
Russia | 493 |
France | 398 |
Stage-wise distribution of the Mobile Gaming sector
Out of the total 18,828 Mobile Gaming companies, 2,815 have secured funding. Among them, 1,144 have reached Series A or higher, and 891 to Series B or beyond.
Company Stage | No. of companies |
|---|---|
Founded | 18,828 |
Funded | 2,815 |
Series A+ | 1,144 |
Series B+ | 891 |
Series C+ | 811 |
- 18.8K+ Total Companies
- $36.2B+ Total Funding
- 2.8K+ Funded Companies
- 205+ IPOs
- 545+ Acquisitions
- 35+ Reports
Funding Trends in the Mobile Gaming sector
Total funding year-on-year in the Mobile Gaming sector
The Mobile Gaming sector saw a total funding of more than $24.4B in the last 10 years. The most amount of funding was in 2022 at more than $5.95B. There has been a total funding of $139M in 2026 till date.
- Total Funding
Year | Total Funding |
|---|---|
2026 | $139M |
2025 | $509M |
2024 | $688M |
2023 | $938M |
2022 | $5.95B |
2021 | $5.26B |
2020 | $2.86B |
2019 | $4.49B |
2018 | $1.66B |
2017 | $1.89B |
Total funding across countries in the Mobile Gaming sector
In the last 10 years, Mobile Gaming startups in United States have recieved the highest funding among all countries - $8.81B. India follows with $2.46B and China with $1.92B.
- Total Funding
Country | Total Funding |
|---|---|
United States | $8.81B |
India | $2.46B |
China | $1.92B |
Turkey | $1.02B |
Singapore | $760M |
United Kingdom | $622M |
Finland | $604M |
South Korea | $484M |
Sweden | $113M |
Vietnam | $110M |
Total funding amount raised by stage in the Mobile Gaming sector
Over the last 10 years, the Mobile Gaming sector have seen $1.39B into Seed Stage funding rounds, $4.92B into Early Stage funding rounds and $7.96B go into Late Stage funding rounds.
Funding Stage | Total Funding |
|---|---|
Late Stage | $7.96B |
Post IPO | $5.54B |
Early Stage | $4.92B |
Debt | $3.18B |
Seed Stage | $1.39B |
PE | $572M |
ICO | $431M |
Grant | $31.4M |
Recent Funding Rounds in Mobile Gaming
Company | Round Raised | Amount Raised | Funding Date | Investors |
|---|---|---|---|---|
Seed | 4286 | Mar 16, 2026 | ||
Series A | 3431 | Mar 09, 2026 | - | |
Series A | 6650 | Mar 06, 2026 | ||
Seed | 2586 | Mar 05, 2026 | and 1 more | |
Seed | 3604 | Mar 02, 2026 |
Top Investors in Mobile Gaming
Investor | Location | Top Portfolio Companies |
|---|---|---|
Shenzhen (China) | ||
Singapore (Singapore) | ||
Helsinki (Finland) | ||
Washington, DC (United States) |
M&A activity in Mobile Gaming
Company | Acquisition Type | Acquisition Date | Acquirers |
|---|---|---|---|
Business Acquisition | Mar 25, 2026 | ||
Business Acquisition | Mar 20, 2026 | ||
Business Acquisition | Mar 19, 2026 | ||
Business Acquisition | Mar 18, 2026 | ||
Business Acquisition | Feb 19, 2026 |
Acquisition trends in Mobile Gaming
Here are the acquisition trends in Mobile Gaming:
- Total Number of Acquisitions
Year | No. of companies |
|---|---|
2026 | 5 |
2025 | 18 |
2024 | 31 |
2023 | 28 |
2022 | 63 |
2021 | 81 |
2020 | 52 |
2019 | 25 |
2018 | 43 |
2017 | 35 |
IPOs in Mobile Gaming
Company | IPO Date | Exchange Symbol |
|---|---|---|
Jan 27, 2025 | National Association of Securities Dealers Automated Quotations (NASDAQ) | |
Jul 11, 2024 | Korea Exchange (KRX) | |
Feb 04, 2022 | Korea Exchange (KRX) | |
Dec 16, 2021 | Hong Kong Exchanges (HKG) | |
Aug 31, 2021 | National Association of Securities Dealers Automated Quotations (NASDAQ) |
Colleges which produce the most Mobile Gaming companies
Companies founded by alumni from top colleges in the Mobile Gaming sector
Most number of Mobile Gaming startups have been founded by alumni from Stanford University, Harvard University and Massachusetts Institute of Technology.
College | No. of companies |
|---|---|
Stanford University | 69 |
Harvard University | 27 |
Massachusetts Institute of Technology | 26 |
Carnegie Mellon University | 25 |
Cornell University | 24 |
Tel Aviv University | 24 |
University of California (Berkeley) | 19 |
Harvard Business School | 16 |
Stanford Business School | 15 |
University of Oxford | 14 |
Total funding in companies founded by alumni from top colleges in the the Mobile Gaming sector
In the last 10 years, Harvard Business School graduates' Mobile Gaming companies have raised the most funding among top colleges. University of California (Berkeley) alumni are second, and The Wharton School alumni are third.
College | Total Funding |
|---|---|
Harvard Business School | $3.23B |
University of California (Berkeley) | $2.37B |
The Wharton School | $2.08B |
Stanford University | $2.06B |
Harvard University | $1.36B |
Cornell University | $1.36B |
University of California (Los Angeles) | $1.33B |
Duke University | $1.25B |
University of Pennsylvania | $1.1B |
Columbia University | $1.04B |
